![]() NitroNimbus didn't add dynamic flippers to the upper left flipper so I added it. I performed several updates to the physics. Correct various coding errors for multiball - lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". Fix the script for the trap door on the "O" ramp so it closes during Doctor 6. Change the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. Fix the script for the trap door on the "O" ramp so it closes during Doctor 3. Create new model for the trap door on the "O" ramp. Add new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies.Ģ8. Add new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield.Ģ7. Update the existing backglass to include it.Ģ6. Edit the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Add HUD that duplicates the 7 doctor's lights on the backbox.Ģ4. Convert all textures to power of 2 to reduce table loading time.Ģ2. Make the backglass switchable between NitroNimbus's version and the original.Ģ1. Make the Dalek on the topper look like metal instead of plastic.Ģ0. Change the DMD on the backglass that has static display to show everything like the HUD.ġ9. Add BAM code that allows the score to exceed 2 billion points.ġ8. Add DMD background color, ball/flipper shadows and ball configuration to the script.ġ6. Add sound when the ball hits the flippers.ġ2. Add bulbs that provide the halo that shines through the slingshots.ġ1. Add message that looks at BAM version.ġ0. Add new textures on the table loading screen.Ĩ. Add menu system with options for lighting, balls per game, HUD on/off, possibly light instruction cards and other things as needed.ħ. Add switchable option for 3 or 5 balls per game that saves setting.Ħ. Add lighting mod and add Lighting Control Panel to the script.ĥ. ![]() Add emkickers to the slingshots to improve physics.ģ. Add custom physics and dynamic flippers.Ģ. Feel free to post any requests of things to add.ġ. I may add more objectives as I work on the table. This is all the new stuff I plan to add aside from the usual stuff I included in the "List of Objectives" below. I like it but I think some folks will want the original so I will try to make it switchable with the original. NitroNimbus replaced the backglass with a different texture. This table has a topper of a dalek that looks like gray plastic instead of metal. I plan on duplicating the one used on the HUD. The DMD on the backglass just displays a static image that you see in the screenshot. ![]() He didn't add a backwall that I have already added as you see in the screenshot below (see the texture of the tardis in the back). ![]() NitroNimbus added side blades (the interior graphics panel of the cabinet). The ramps are a little difficult to hit also. It is difficult to hit the ball the two kickers in the mechanism that raises up which I think is called the "Time Expander". I am not sure if there will be a high demand for this table but I like it a lot.Īfter looking at the table a bit, I noticed it has nice high resolution textures for the playfield and plastics. I have actually watched every Doctor Who episode possible, even the ones that were lost and recreated to versions with audio from the show and still frames. I was requested to update NitroNimbus's version of the Doctor Who table.
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